BustaNetServer() | BustaNetServer | |
getMaxClients() | BustaNetServer | |
getName() | BustaNetServer | |
init(Uint16 servport) | BustaNetServer | |
sendAccept(int to_client, bool response, char *message) | BustaNetServer | |
sendCharacterSelectCursorAllO(client *sel_client, BustaModelPosition *cursor) | BustaNetServer | |
sendCharacterSelectedAllO(client *sel_client, BustaModelCharacter character) | BustaNetServer | |
sendCharacterSelectModeAll() | BustaNetServer | |
sendDisconnectedAllO(client *disc_client, char *message) | BustaNetServer | |
sendGameStartAll() | BustaNetServer | |
sendPlayerLostAllO(client *lost_player) | BustaNetServer | |
sendSandwichAllO(client *target_client, client *from_client, SpecialSandwich sandwich) | BustaNetServer | |
sendServerSetupAll() | BustaNetServer | |
sendUpdateAll() | BustaNetServer | |
setDebug(bool OnOff) | BustaNetServer | |
setMaxClients(int maxC) | BustaNetServer | |
setName(char *servname) | BustaNetServer | |
setStateAccept() | BustaNetServer | |
setStateCharSelect() | BustaNetServer | |
setStateGame() | BustaNetServer | |
~BustaNetServer() | BustaNetServer |